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Diversonopoly, a tool to deal with culturally mixed-groups

Social inclusion -

This project has developed a generic communication tool to enable learners, teachers, trainers, social workers and intermediary professionals who work or interact with intercultural groups to welcome new arrivals from other cultural traditions and to improve their knowledge of different cultures and explore the benefits of a diverse society.
The increase of cultural diversity in our society indeed makes it even more important to develop corresponding competence in dealing with culturally mixed groups of learners. The tool has the purpose of helping education practitioners increase intercultural education and reduce xenophobia and racism, emphasising the positive and beneficial effects of diversity. Trainers facing the issues of diversity occurring in their daily work with intercultural learning groups will therefore become familiar with cultural characteristics. The project involves cooperation between organisations involved in adult education and will increase the mobility of learners and trainers between project partners and will encourage the exchange of best practices in the field of intercultural learning and understanding in adult education within a European learning partnership. The principal outcome of Diversonopoly is a board game which has demonstrated its popularity and success with learners of all ages.

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Organisation : EfVET


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